![]() ![]() ![]() ![]() For the most part, each clip is only one half of a conversation, so it’s up to the player to find the matching clip, piece together the bigger picture and answer the question “Why were these people under electronic surveillance in the first place?” That, it turns out, has to do with some highly topical socio-political issues, although you may be more interested in the complexities of the characters’ personal lives than the grand overarching narrative. This footage – sourced from spy, phone and web cameras – primarily centres on the interactions between one man (Logan Marshall-Green) and three women (Alexandra Shipp, Kerry Bishe and Angela Sarafyan) over a two-year period. However, the opening scene shows a woman – the player’s character – rush into an apartment in the middle of the night, open her laptop and access a portable hard drive full of covertly recorded video footage. You start the game completely in the dark, plot and objective-wise. It’s nearly impossible to talk about the plot of Telling Lies because even the most basic character revelation is a spoiler. Then again, it has been four years since Her Story released, and even indie games are expected to have stepped up in that period. Because while there are many similarities between the two titles, from the virtual desktop gameplay to a hefty dose of fairy tale references in the script, Telling Lies is the more sophisticated, technically-slick game. Both games come from British game designer Sam Barlow, with Telling Lies accurately described as a spiritual successor of Her Story. If Telling Lies reminds you of Her Story, the interactive movie game that claimed many 2015 Game of the Year awards, there’s an excellent reason for that. Full-motion video combined with convincing performances convey a sombre, but involving tale of deceit, self-delusion and protective good intentions gone awry. “Men save their lies for the people who matter…” This line, from one of the first video clips you’re encouraged to watch in Telling Lies, sums up a large chunk of this interactive mystery. ![]()
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